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Archive for March, 2008

LiMo Platform Release 1 gets loosed, R2 to come later this year

Posted Mar 31st 2008 3:14PM by Darren Murph
Filed under: cellphones
Don’t look now, but mid-2008 is almost here, and for those waiting intently for the release of a LiMo SDK, you’re one step closer to having your dreams realized. Announced today, the LiMo Foundation has made available what it calls the “first globally competitive, Linux-based software platform for mobile devices.” According to Morgan Gillis, executive director of LiMo Foundation, the consortium is hoping that R1 will “spur rapid innovation and contributions from all LiMo members,” and it’s restated that software development kits for Native, WebKit and Java operating environments are set to launch during the second half of this year. Not one to sit idly, the entity has also announced that Release 2 is currently “being specified and developed,” and should escape testing and greet the real world in late 2008.

[Via PhoneScoop]

iPod mini on Sale

The iPod mini, when it was first released, obtained plenty of praises from just about every quarter and it still looks ain’t half bad today. Those who missed the boat and want a little retro action can purchase the 4GB ipod mini for $79 minus shipping and handling. Compare that to new 2GB Shuffles which retail for $69 or refurbished 4GB nanos that are currently going for $129 a piece. Perfect for those looking for an entry level mp3 player with a proven track record.

General Dynamics UK touts near real-time 3D maps for soldiers

Posted Mar 31st 2008 4:53PM by Donald Melanson
Filed under: Misc. gadgetsIt looks like soldiers could one day have their own tab key of sorts to call up detailed, 3D maps at will, at least if the folks at General Dynamics UK have their way. As Physorg reports, they’ve developed a “near real-time” 3D map system that makes use of an array of different technologies including LIDAR, thermal imaging and x-ray backscatter techniques to not only display buildings and streets, but objects and people inside buildings as well. The use of LIDAR also promises to provide measurements of doors, windows, and alleys with “millimeter accuracy.” All that obviously makes the system, dubbed Masthead, slightly less than portable, however, although General Dynamics says it’d be able to be carried in the back of a military vehicle or civilian 4×4, or in a plane for that matter. Of course, like most such projects, General Dynamics isn’t just setting its sights to military applications, with it also touting Masthead’s potential benefits for police forces in planning security measures for large events, to name one example.

[Via Physorg]

Self-inflating tire will save money and reduce damage to the environment

If you’re like me, you have no idea if you’re maintaining proper tire pressure in your car tires in between trips to the shop. This self-inflating tire, developed in the Czech Republic, takes this out of your hands by inflating automatically through a device called a peristaltic pump which inflates the tire as it turns, keeping it at a constant, safe pressure level. This technology, if adopted widely, will not only make the roads safer, but will have a positive environmental impact by way of savings on fuel (cars with under-inflated tires use more fuel), resulting in a reduction in carbon dioxide emissions, and an increase in the lifespan of tires. Read more here.

Via smart stuff and gizmag

Verizon announces the BlackBerry 8330 Curve

Verizon Wireless has finally announced the availability of RIM’s BlackBerry Curve 8330. Sporting a new liquid-silver colored finish with chrome highlights, the BlackBerry 8330’s capabilities will be enhanced by Verizon Wireless’ high-speed EV-DO network. The 8330 will also have Verizon’s location-based services that will give customers mapping, audible turn-by-turn navigation and access to information on more than 14 million points of interest.

All the goodness and eye candy that previous BlackBerry Curve owners enjoyed in other Curve models will be in the 8330. Measuring 4.2 x 2.4 x 0.6-inches and weighing only 4 ounces, the BlackBerry 8330 will be easy to handle and use. Boasting of a noise cancellation technology that offsets background noise, and speaker independent voice recognition for voice activated dialing, the Curve also sports a large 320 x 240 display, with light sensing technology that automatically adjusts brightness depending on whether the user is outdoors, indoors or in a dark lit environment.

Beginning in May, Verizon subscribers will be able to grab the Curve for $269.99 after rebates and a two-year agreement. In addition, users would also get a 2.0-megapixel camera with support for video recording, easy access to Facebook, an advanced media player and enhanced desktop media manager for easy file management between your PC and the Curve, microSD/SDHC memory card slot for storage expansion, 3GPP streaming protocol over EV-DO through rich HTML, and of course all the blackberry Internet Service – 10 supported POP3 and IMAP corporate email accounts.

Read [Market Wire]

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AT&T to launch Mobile TV in May

AT&T announced it will soon offer mobile television to subscribers. The service, which will be branded “AT&T Mobile TV with FLO,” will be launched in May in partnership with MediFLO USA.

Full-length television shows and sporting events will be offered. Content will be provided from networks and brands, including CBS Mobile, Comedy Central, ESPN Mobile TV, Fox Mobile, MTV, NBC 2GO, and Nickelodeon. AT&T Mobile TV with FLO will be offered on two handsets, including the the LG Vu and the Samsung Access. The company will launch more details about the service at a later date.

Considering that Sprint already offers mobile television, and has been doing so for awhile, it is not too surprising that AT&T has stepped up to the plate to offer the service as well. Mobile television continues to attract more interest from wireless subscribers, and AT&T doesn’t want to lose any subscribers simply because it doesn’t offer the service.

Read more from the AT&T press release.

Review: Viking: Battle for Asgard

Viking: Battle for Asgard has been on Geek.com’s radar since late last year during SEGA’s Winter Wonderland. At that time, we just got to watch and admire the game. Later, at SEGA’s Sweet Celebration, we got a chance to get some hands-on time with the title. But for as excited as we were for Viking to come out, it’s hard to believe how much better the game is than previews would seem to indicate. Read on to find out why you’ll want to join in on the Norse madness.

Graphically, Viking: Battle for Asgard is quite impressive. It’s not just that you get to hack bad guys into little bits, decapitate them, amputate body parts, and otherwise cause them misery. No, that stuff is just cool. I’m talking about basically a virtual world here, in which many aspects of Norse mythology come together. It’s such a vast and open environment, featuring beautiful scenery, and yet there’s a sense of foreboding that hangs everywhere. There’s a great mix of light and darkness, and weather effects feel quite realistic.

Sound is sweeping and epic. The score is surely at its best during the gigantic battle scenes that put “Braveheart” to shame, but it will carry you through the vast wandering you’ll do as well. While the clanging of swords and goons grunting is well done, there’s something to be said about perfectly capturing environmental effects, etc. At some point, it takes on less of a movie feel, and more of a you-are-there sort of experience. And that’s what gamers want.

The storyline is kind of God of War, but with Vikings instead of Greeks. You are pretty much a tough guy, who gets tougher as enemies do. Most of what you do early on will be freeing your men and assembling a vast army. But once you get all your guys in order, that’s when the real fun begins.

A lot of what makes this game great is how well it fuses the sort of open gameplay you expect in an RPG with the fast-paced action of games like Devil May Cry and God of War, with the strategy of an RTS like Command & Conquer. Viking is not exclusively stuck in any one of these genres, but at its heart its an action title.

In any fight, there’s a number of different ways to approach it, including NOT fighting for now. That’s why there is a little more strategy than in some similar games. You don’t just fight a mostly linear series of battles. The game doesn’t just lead you by the hand; it basically compels you to pick your battles. See a guy all by himself? Sure, take him out. But see a vast army, and you’re by yourself, and you’re going to need to be creative.

Once you get into a fight, there’s some hack-and-slash, some magic, but both aspects feel very connected. You are an extremely powerful warrior, and there are hordes of enemies to dispatch–by any means necessary. The game features an almost Ninja Gaiden-like level of gore. Blood and guts are routinely flying all around, but it’s important to protect yourself from enemy attacks while you execute these devastating finishing moves.

Weapons and even your own body have a clear weight. Unlike some titles where giant men leap around like fairies, this game is slower, but not quite to the point where you feel it’s sluggish. That being said, there are times when you wish you could just whip around and clear out enemies, and luckily later on in the game you’ll be able to do just that.

The game is at its best when there’s a huge army gathered against you, and you know it’s all coming down to the weapons in your hands and, sometimes more importantly, the one in your head.

The game is quite smooth even with so much going on, and I didn’t notice many lock-ups even when it seemed like the 360 was giving its all.

Difficulty is sometimes an issue, but that’s almost by design. Once you notice you die a lot facing some enemy or group of baddies, it’s almost always better to take another approach. The game not only allows for this openness, but completely encourages and almost requires you to take advantage of it. The tactical approach to eventual combat is reminiscent of Bioshock more than GTA. That’s because GTA allows for you to choose missions in any order you want, but then once there there’s sometimes only one way of actually completing the mission.

On the negative, you could say that some of the aspects of the game feel kind of ripped off–particularly some finishing moves. Although the end result would seem to justify pointless button-mashing exercises, I think most gamers are sick of them. There has to be a better way. But that’s more an issue of game design not evolving than it’s a particular issue with this game. Viking doesn’t exactly follow the herd, and yet in this way it does.

Additionally, you may spend a lot of time thinking about how this game is kind of like God of War, just with a different mythology. While there’s something to be said about building a story around mythology, I think the use of Norse myth is actually very compelling. (It’s definitely a lot geekier to know the Norse gods, since pretty much everyone knows the Greek ones by now.)

All told, Viking: Battle for Asgard is not just a great game; it’s a definitive experience. It’s one of the best-looking, best-playing titles on the Xbox 360. When you see a game that turns out so well, it’s nice to be able to point to previews and say, I saw it coming. But in Viking, even all that I saw didn’t prepare me for just how excellent this title turned out. This game belongs in the collection of every mature gamer. Just don’t wear white; no amount of bleach will get out the blood stains.

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Steve Jobs Rendered In Apple Products

This portrait of Steve Jobs is made up entirely of Apple products, up to and including the macbook air.

Sure, Charis Tsevis’ portrait (a commission for Fortune Magazine) isn’t the most original of approaches, but the combination of the prosaic mosaic and the Soviet propaganda-style photograph seems somehow appropriate for the notorious control-freak Jobs. Bow down before your master. NOW.

Huge, full sized image [Flickr via Geekologie]

Tagcow automatically makes photos searchable through autotagging

A new web 2.0 service dubbed Tagcow has sprung out of nowhere a couple of days ago. Tagcow, so far has managed to create quite a stir and although Tagcow maybe a cool and useful application, some are questioning the new service, emphasizing on the accuracy of tagging, its usefulness and the never ending question on privacy statements.

In brief, Tagcow is a photo tagging service that automatically assigns descriptive tags to photos that users upload into Tagcow. The service identifies the objects in a given photo, and then assigns generic descriptive tags based on photos subject.

At first glance, it would seem a great tool, a work of magic even. For how can an automated system identify the objects in a given photo to come up with identifier tags for those objects? Some questions that came out were who does the tagging, human or some automatic algorithms? And based on the current flow of tag request that come into Tagcow, it would seem that humans maybe tagging the photos after all. The influx of request caused the site to disable the tagging feature for the moment. The human taggers probably could not cope up with the influx of request. 

But whether Tagcow used automatic taggers or human taggers is not the point of all this, but on the accuracy of tagging photos. From the owner’s point of view, would they rely on others to tag your photos their photos? Isn’t it more useful and efficient if photo owners are the one who’s going to assign descriptive tags into their photos?

Despite of these questions, Tagcow in itself is a pretty cool and useful service. Some minor tweaking on its TOS and privacy statements must be done first.  Plus a more detailed explanation of how Tagcow “really” works would be a welcome addition in understanding the service clearly.

Read [Tagcow] Via [Thomas Hawk’s Digital Connection] Via [TechCrunch]

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Canon Shifts Digital Lens Production to Taiwan

If proof were needed that digital photography is hot business, Canon is seeing such demand for its digital SLR lenses that it has run out of capacity in its Japanese factories and will be starting production in Taiwan.

Those of you worried that a move away from home could compromise quality: Don’t. Canon already makes lenses for film cameras in Taiwan, and these are necessarily of a higher quality (due to the larger image area of film over all but the highest end DSLRs). The first lines will be making Canon’s IS, or Image Stabilization, lenses.

Canon To Boost DSLR Camera Lens Production [Amateur Photographer]


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